CSE450-No Bug No Life
This is a run-and-gun shooting game, where the player will manage to reach the flag at the end of the game map. There will be enemies trying to attack you along the way, so do not run into ghosts or you will die! Try to ditch the bullet from the archer! To play, control the player's movement with A and D. Press space to jump. Use the mouse to control the aim pivot and left click to shoot.
Our future plan:
Complete levels and survive to get a score as high as you can. The more enemies you kill and the faster you complete the level, the higher your score will be. In the future, it will support upgrading character health and jump distance to help players achieve higher scores. There will also be more challenges in the future, such as complex terrain and stronger enemies.
Update
Week 13:
Fine tune traps and enemies.
Fixed the bug in the background
Bosses made easy.
Week 12:
Add 1 new prefab and deploy it in level 1: BouncyBlock: Which can increase jump length if the player jumps on it. (twice as normal)
Added background for both level 1 and 2
Fixed some of the texture issue where character’s movement cause blocks stop connecting
Fixed the bug that the player could not move at level 2. Enable the player to move along with moving tiles.
Developed boss 1.
Week 11:
Fix the bug that will appear when starting the game with the main menu instead of level 1
Add 2 new prefab:
Time block: This block will appear and disappear timely, but it's fatal, when the character touches it, it will kill the character immediately.(Level 1 & 2)
Portal: The character can use it to move to another position once.(Level 1)
Update boss character.
Added additional enemy type.
Press "C" to change the weapon.
Developing a boss with tracking missiles, fancy shooting.
Weak 10:
Add 2 new prefab (creatd object + code + deploy):
Disappear Tile: It does not have physical material, like a fake tile, when the player touches it, it will disappear.
Move Tile: the tile can move (left&right or up&down)
Deploy the new prefabs and extend the level 1 map.
Fix level 2 can not add enemies bug.
Tune shooting system.
Tune move and jump parameters.
Week9:
Water bug has been fixed.
Now weapon can be upgrade to be more powerful by eating special object.
Now has a better looking UI and overall aesthetic.
More animation.
Touch the flag to go to the level 2
Level 2 is coding !
Week8:
The menu system is updated, including the main menu, options, pause menu, and death menu. You can use escape to get the pause menu or die to get the death menu.
Enemies now have different blood volumes. Depending on the type, the player needs to hit different numbers of bullets to take down enemies.
Week7:
Now has score and money system. You will get score and money when you kill enemies. Please kill more enemies to get a higher score.
Code optimization.
Week 6:
UI development
Implementation of a health system where characters will not die immediately upon taking damage.
Implementation of an injury system with a recovery period, where characters will not continuously take damage.
Fixed the jumping bug.
Code optimization.
Added more enemies.
The archer would shoot the player only when it is visible to the main camera.
Extended ground level
Added moving Camera object and relative code
Fixed tilemap position unmatch problem
Week 5: Changed some graphics. Added the archer that automatically shoots the player.
Week 4: Built the prototype. Added ghosts.
Status | In development |
Platforms | HTML5 |
Authors | godzilla11, ilovefrogo, m.weiwei1988, Hanqk |
Genre | Shooter |
Made with | Unity |
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